Ottemis's Gibbed Manshep Hair, Hats and Textures
==> Original Forum Post <==
This is meant to get all the gibbed facial textures and hairstyles for manshep in one place, instead of scattered all over the web.
Custom Hairstyles
Conrad Verner
Mesh: BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_MDL
Textures:
HAIR_Diff: BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_Diff
HAIR_Norm: BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_Norm
HAIR_Mask: BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_Mask
HAIR_Tang: BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_Tang
Gardner / Presley
No Mesh.
Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Geezer.HMM_HIR_Gez_Diff
HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Geezer.HMM_HIR_Gez_Norm
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Geezer.HMM_HIR_Gez_Mask
HED_Tang: BIOG_HMM_HIR_PRO_R.Geezer.HMM_HIR_Gez_Tang
Mohawk
Mesh: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_MDL
Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Scalp_Diff
HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Scalp_Norm
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Scalp_Mask
HAIR_Diff: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Diff
HAIR_Norm: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Norm
HAIR_Mask: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Mask
HAIR_Tang: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Tang
Custom style 1
(Mohawk + Crewcut)
Mesh: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_MDL
Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.CrewCut.HMM_HIR_Cru_Diff
HED_Scalp_Norm: BIOG_HMM_HED_PROMorph.Normal.HMM_HED_PROBase_Scalp_Norm_Stack
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.CrewCut.HMM_HIR_Cru_Mask
HAIR_Diff: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Diff
HAIR_Norm: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Norm
HAIR_Mask: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Mask
HAIR_Tang: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Tang
Custom style 2
(Formal Spike scalptexturing + Mohawk)
Mesh: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_MDL
Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Diff
HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Norm
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Mask
HED_Tang: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Tang
nA: BIOG_HMM_HIR_PRO_R.FormalSpikes.HMM_HIR_Fsk_Tang
Custom style 3
(Formal Spike scalptexturing without the mesh)
No Mesh.
Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Diff
HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Norm
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Mask
HED_Tang: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Tang
nA: BIOG_HMM_HIR_PRO_R.FormalSpikes.HMM_HIR_Fsk_Tang
Unknown origin hairstyle
(No colour (silvery/grey), no proper specmap. Not viable.)
Mesh: BIOG_HMM_HIR_PRO_R.Short01.HMM_HIR_PROShort01_MDL
Kaiden
(Does not fit, not viable)
Mesh: BIOG_HMM_HIR_PRO_R.Kaiden.HMM_HIR_Kai_MDL
-----------------------------
Hats and Caps
Because these replace the Hair mesh, you'll want to add a scalp-tecture or the crewcut (if you're not already using one of them).
I changed the textures for all the below options to these:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Diff
HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Norm
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Mask
HED_Tang: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Tang
nA: BIOG_HMM_HIR_PRO_R.FormalSpikes.HMM_HIR_Fsk_Tang
Beanie
Mesh: BIOG_HMM_HIR_PRO_R.Beanie01.HMM_HAT_Bn1_MDL
Beanie 02
Mesh: BIOG_HMM_HIR_PRO_R.Beanie02.HMM_HAT_Bn2_MDL
Beret
Mesh: BIOG_HMM_HIR_PRO_R.Beret.HMM_HAT_Brt_MDL
SR2 Cap
- Joker
Mesh: BIOG_HMM_HIR_PRO_R.Cap.HMM_HAT_Cap_MDL
Cosmo - Pilot
Mesh: BIOG_HMM_HIR_PRO_R.Cosmo.HMM_HAT_Cos_MDL
Cuban
Mesh: BIOG_HMM_HIR_PRO_R.Cuban.HMM_HAT_Cub_MDL
Cyclops
Mesh: BIOG_HMM_HIR_PRO_R.Cyclops.HMM_HAT_CYC_MDL
Moto
Mesh: BIOG_HMM_HIR_PRO_R.Moto.HMM_HAT_MTR_MDL
Moto Glasses
Mesh: BIOG_HMM_HIR_PRO_R.MotoGlasses.HMM_HAT_MTG_MDL
Officer
Mesh: BIOG_HMM_HIR_PRO_R.Officer.HMM_HAT_Off_MDL
-------------------------------
Face-Textures
- These look best on a shep with no eyebrows (as the texture includes eyebrows) -
To remove eyebrows and beards use:
HED_Addn: BIOG_HMM_HED_PROMorph.Base.HMM_HED_PROCustom_Blank_Norm
HED_Brow: BIOG_HMM_HED_PROMorph.Base.HMM_HED_PROCustom_Blank_Norm
Joker
Textures:
HED_Diff: BIOG_HMM_HED_PROMorph.Joker.HMM_HED_PROJoker_Face_Diff_Stack
HED_Norm: BIOG_HMM_HED_PROMorph.Joker.HMM_HED_PROJoker_Face_Norm_Stack
HED_Scalp_Diff: BIOG_HMM_HED_PROMorph.Joker.HMM_HED_PROJoker_Scalp_Diff_Stack
HED_Scalp_Norm: BIOG_HMM_HED_PROMorph.Joker.HMM_HED_PROJoker_Scalp_Norm_Stack
If you have issues with haircolour, use the following colourcode under Vector Parameters:
HED_Hair_Colour_Vector - RGBA: 0.026, 0.0202, 0.0181, 1
I pref using a hat mesh for this texture, because the hairtexture looks messy.
Kaiden
Textures:
HED_Diff: BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Face_Diff_Stack
HED_Norm: BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Face_Norm_Stack
HED_Scalp_Diff: BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Scalp_Diff_Stack
HED_Scalp_Norm: BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Scalp_Norm_Stack
If you have issues with haircolour, use the following colourcode under Vector Parameters:
HED_Hair_Colour_Vector - RGBA: 0.0033, 0.0025, 0.0023, 1
Default Shepard / Sheploo
Textures:
HED_Diff: BIOG_HMM_HED_PROMorph.Sheppard.HMM_HED_PROSheppard_Face_Diff_Stack
HED_Norm: BIOG_HMM_HED_PROMorph.Sheppard.HMM_HED_PROSheppard_Face_Norm_Stack
HED_Scalp_Diff: BIOG_HMM_HED_PROMorph.Sheppard.HMM_HED_PROSheppard_Scalp_Diff_Stack
HED_Scalp_Norm: BIOG_HMM_HED_PROMorph.Sheppard.HMM_HED_PROSheppard_Scalp_Norm_Stack
HED_Scalp_Spec: BIOG_HMM_HED_PROMorph.Sheppard.HMM_HED_PROSheppard_Scalp_Mask
HED_Tang: BIOG_HMM_HED_PROMorph.Sheppard.HMM_HED_PROSheppard_Scalp_Tang_Stack
If you have issues with haircolour, use the following colourcode under Vector Parameters:
HED_Hair_Colour_Vector - RGBA: 0.026, 0.0202, 0.0181, 1
Jacob
Textures:
HED_Diff: BIOG_HMM_HED_PROMorph.Jacob.HMM_HED_PROJacob_Face_Diff_Stack
HED_Norm: BIOG_HMM_HED_PROMorph.Jacob.HMM_HED_PROJacob_Face_Norm_Stack
HED_Scalp_Diff: BIOG_HMM_HED_PROMorph.Jacob.HMM_HED_PROJacob_Scalp_Diff_Stack
HED_Scalp_Norm: BIOG_HMM_HED_PROMorph.Jacob.HMM_HED_PROJacob_Scalp_Norm_Stack
If you have issues with haircolour, use the following colourcode under Vector Parameters:
HED_Hair_Colour_Vector - RGBA: 0, 0, 0, 1
The skincolour will look way too light. So cover him up =)
-------------------------------
Original CC Hairstyles
No Mesh. Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.CrewCut.HMM_HIR_Cru_Diff
HED_Scalp_Norm: BIOG_HMM_HED_PROMorph.Normal.HMM_HED_PROBase_Scalp_Norm_Stack
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.CrewCut.HMM_HIR_Cru_Mask
Mesh: BIOG_HMM_HIR_PRO_R.Short03.HMM_HIR_PROShort03_MDL
Textures:
HAIR_Diff: BIOG_HMM_HIR_PRO_R.Short03.HMM_HIR_PROShort03_Diff
HAIR_Norm: BIOG_HMM_HIR_PRO_R.Short03.HMM_HIR_PROShort03_Norm
HAIR_Mask: BIOG_HMM_HIR_PRO_R.Short03.HMM_HIR_PROShort03_Mask
HAIR_Tang: BIOG_HMM_HIR_PRO_R.Short03.HMM_HIR_PROShort03_Tang
No Mesh. Textures:
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.TheAfro.HMM_HIR_Afr_Mask
HED_Tang: BIOG_HMM_HIR_PRO_R.TheAfro.HMM_HIR_Afr_Tang
Mesh: BIOG_HMM_HIR_PRO_R.RollinsSpike.HMM_HIR_Rsk_MDL
Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.TheRollins.HMM_HIR_Rol_Diff
HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.TheRollins.HMM_HIR_Rol_Norm
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.TheRollins.HMM_HIR_Rol_Mask
HED_Tang: BIOG_HMM_HIR_PRO_R.TheRollins.HMM_HIR_Rol_Tang
nA: BIOG_HMM_HIR_PRO_R.RollinsSpike.HMM_HIR_Rsk_Tang
Mesh: BIOG_HMM_HIR_PRO_R.FormalSpikes.HMM_HIR_Fsk_MDL
Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Diff
HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Norm
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Mask
HED_Tang: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Tang
nA: BIOG_HMM_HIR_PRO_R.FormalSpikes.HMM_HIR_Fsk_Tang
Mesh: BIOG_HMM_HIR_PRO_R.SargeSpike.HMM_HIR_Ssk_01_MDL
Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Sarge.HMM_HIR_Sar_Diff
HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Sarge.HMM_HIR_Sar_Norm
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Sarge.HMM_HIR_Sar_Mask
HED_Tang: BIOG_HMM_HIR_PRO_R.Sarge.HMM_HIR_Sar_Tang
nA: BIOG_HMM_HIR_PRO_R.SargeSpike.HMM_HIR_Ssk_Tang
Mesh: BIOG_HMM_HIR_PRO_R.SargeSpike.HMM_HIR_Ssk_02_MDL
No Mesh. Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.BaldWillis.HMM_HIR_Wls_Diff
HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.BaldWillis.HMM_HIR_Wls_Norm
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.BaldWillis.HMM_HIR_Wls_Mask
HED_Tang: None
nA: None
----------------------------------
Beards:
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_5oclock
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_BikerChops
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_ChinChops
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_ChinStrap
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Mustache
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Pirate
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_SChn
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_ScruffyGoat
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_SideBurns
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_SoulPtchLong
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_SoulPtchShort
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Spaniard
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_ThinMustache
No beard:
BIOG_HMM_HED_PROMorph.Base.HMM_HED_PROCustom_Blank_Norm
------------------//------//---------------------
Other usefull links:
Gibbed Femshep Hair, Hats and Textures
http://old.masseffect2faces.com/
Gibbed Guide
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